Chapter 10 Error-Handling Sequences
This chapter describes errors that can occur when the various 64DD functions are applied and how best to handle these errors.
- 10.1 Sample Program ddspgame
- 10.1.1 Procedure for Using the hdd.h Module
- 10.1.2 Definitions of the Terminology Used in this Chapter
- 10.1.3 Overall Structure
- 10.1.4 Description of the Main Modules
- 10.1.5 Using the hdd.h Module
- 10.1.6 Disk Thread Internal Wait
- 10.1.7 Rendering Error Messages
- 10.1.8 RAM Area Reads
- 10.1.9 Supplement 1: The Disk Thread Error Handling Procedure
- 10.1.10 Supplement 2: Interrupting Processing
- 10.1.11 Font Display and Related Items
10.2 Error-Handling Sequences