(1) N64 Controller Control Stick Resolution Specification

Symbol Explanation

XA : X axis center stop width (MAX)

XB : X axis left Count (MIN)

XB' : X axis right Count (MIN)

XC : X axis Count (MIN) with Joy Stick in up right direction

XC' : X axis Count (MIN) with Joy Stick in up left direction

XC'' : X axis Count (MIN) with Joy Stick in down left direction

XC''' : X axis Count (MIN) with Joy Stick in down right direction

YA : Y axis center stop width (MAX)

YB : Y axis up Count (MIN)

YB' : Y axis down Count (MIN)

YC : Y axis Count (MIN) with Joy Stick in up right direction

YC' : Y axis Count (MIN) with Joy Stick in up left direction

YC'' : Y axis Count (MIN) with Joy Stick in down left direction

YC''' : Y axis Count (MIN) with Joy Stick in down right direction

Specification

Initial Values

XA : MAX : 7 Count

XBM : minimum guaranteed value of XB, XB': MIN :70 Count

XCM : minimum guaranteed value of XC, XC', XC'', XC'''

YA : MAX : 7 Count

YBM : minimum guaranteed value of YB, YB' : MIN :74 Count

YCM : minimum guaranteed value of YC, YC', YC'', YC'''YC,YC',YC'',YC''' MIN :56 Count

Values after 500 direction changes

XA : MAX : 7 Count

XBM : minimum guaranteed value of XB, XB' : MIN : 68 Count

XCM : minimum guaranteed value of XC, XC', XC'', XC''' : MIN : 52 Count

YA : MAX : 7 Count

YBM : minimum guaranteed value of YB, YB' : MIN : 70 Count

YCM : minimum guaranteed value of YC, YC', YC'', YC''' : 54 Count

Given the above values, the program's actual range of use is as follows.

X axis left-right direction one side MIN = XBM - XA = 68 - 7 = 61 Count

Y axis up-down direction one side MIN = YBM - YA = 70 - 7 = 63 Count

X axis slanted direction one side MIN (45?) = XCM - XA = 52 - 7 = 45 Count

Y axis slanted direction one side MIN (45?) = YCM - YA = 54 - 7 = 47 Count

When greater resolution is required, each game must be calibrated individually, with the Controller being used. Be aware that compensating for each Controller may create an unfair condition where one game player's Controller is favored over another's. When the center stop width is relatively unimportant because of the nature of the game, the values for XBM, XCM, YBM, and YCM become the program's actual range of use.

In other words, the program's center stop width may require adjustment in the application according to the nature of the game.