alSndpAllocate (function)

alSndpAllocate, n_alSndpAllocate

Allocates a sound to a sound player


#include <libaudio.h>      /* libaudio.h */

ALSndId alSndpAllocate(ALSndPlayer *sndp, ALSound *sound);
#include <n_libaudio.h>      /* n_libaudio.h */

ALSndId n_alSndpAllocate(                 ALSound *sound);


Pointer to a sound player structure

Pointer to a sound structure


alSndpAllocate allocates a sound to the sound player specified by the sndp argument.

If the allocation is successful, a sound identifier in ALSndid that is greater than or equal to zero is returned. If the sound player does not have space for the new sound, -1 is returned.

For details on n_audio library, see "Chapter 28: n_audio library" in the N64 Programming Manual.

See Also

alSndpNew, alSndpDeallocate

Revision History

1999/04/30 Changed Format