gDPLoadSync

gDPLoadSync [Macro]

Function

gDPLoadSync

Waits for texture to load during rendering of primitives

Syntax

#include <ultra64.h>        /* gbi.h */
gDPLoadSync(Gfx *gdl)
gsDPLoadSync(void)

Arguments

gdl
Display list pointer

Description

Waits for texture to load in order to synchronize texture loading with pixel rendering.

For details, see Section 12.4.7 "Synchronization" in the N64 Programming Manual.

Note

Since g*DPLoadSync is already incorporated inside the gDPLoadTexture* macro, this is normally not needed.

See Also

gDPLoadTextureBlock, gDPLoadTextureBlock_4b, gDPLoadTextureTile, and gDPLoadTextureTile_4b

Revision History

02/01/99 Completely rewritten.