Function
gDPLoadSync
Waits for texture to load during rendering of primitives
Syntax
#include <ultra64.h> /* gbi.h */
gDPLoadSync(Gfx *gdl)
gsDPLoadSync(void)
Arguments
Description
Waits for texture to load in order to synchronize texture loading with pixel rendering.
For details, see Section 12.4.7 "Synchronization" in the N64 Programming Manual.
Note
Since g*DPLoadSync is already incorporated inside the gDPLoadTexture* macro, this is normally not needed.
See Also
gDPLoadTextureBlock, gDPLoadTextureBlock_4b, gDPLoadTextureTile, and gDPLoadTextureTile_4b
Revision History
02/01/99 Completely rewritten.