Sets texture parameters in the RDP for rendering of a specular highlight
Syntax
#include <ultra64.h> /* gbi.h */
gDPSetHilite1Tile(Gfx *gdl, s32 tile, Hilite *hilite, s32 width, s32 height)
Arguments
Description
Calls the gDPSetTileSize, passing the texture offset via the Hilite structure and the texture size via the width and height arguments. The "1" in the command name indicates it is the first specular highlight in the scene.
Note
The Hilite structure is shown below:
typedef struct {
int x1, y1, x2, y2;
} Hilite_t;
typedef union {
Hilite_t h;
long int force_structure_alignment[4];
} Hilite;
The elements in this structure have the following meanings:
See Also
gDPSetHilite2Tile, gDPSetTileSize, and guLookAtHilite
Revision History
02/01/1999 Completely rewritten.
09/02/1999 Deleted gsDP syntax.