gDPSetPrimColor
Sets the primitive color
Syntax
#include <ultra64.h> /* gbi.h */
gDPSetPrimColor(Gfx *gdl, u32 m, u32 l, u32 r, u32 g, u32 b, u32 a)
gsDSetPrimColor( u32 m, u32 l, u32 r, u32 g, u32 b, u32 a)
Arguments
Description
Sets the RDP's primitive color, which is used as an input source by the color combiner (CC). The primitive color register set by this macro becomes a general-purpose color register of the CC, expressing the constant flat-shaded surface color applied by the primitive. It is also used for rendering specular highlights. The contents of the primitive color register determines the highlight color. In 2-cycle mode, it indicates the color of the first specular highlight (Hilite1). Furthermore, m and l are used for trilinear interpolation in the MIP-mapping process.
For details, please see Section 12.6.2 "CC Internal Color Registers" in the N64 Programming Manual. For information about LOD, see 13.7.3 "LOD Enable" and 14.4.4 "Sprite Compression."
Comment
Normally you need to insert gDPPipeSync immediately after the RDP registers are changed in order to gain synchronization (to wait for the completion of the previous primitive process). However, this macro does not require such synchronization.
See Also
gDPFillRectangle, gDPSetAlphaCompare, gDPSetCombineMode, gDPSetCycleType, and gDPSetRenderMode
Revision History
02/01/99 Completely rewritten