Sets the filter type for texture tile sampling
#include <ultra64.h> /* gbi.h */ gDPSetTextureFilter(Gfx *gdl, u32 type) gsDPSetTextureFilter( u32 type)
Sets the type of filter to use when sampling a texture tile.
For details, see Sections 12.5.1 "Filter Types," 188.8.131.52 "Bilinear Filtering and Point Sampling," and 14.1 "Sampling Overview" in the N64 Programming Manual.
For reasons of optimization, the texture filter does not execute strict bilinear interpolation. Rather, it performs linear interpolation on the three texels nearest the screen pixel.
02/01/99 Completely rewritten