gDPTileSync

gDPTileSync [Macro]

Function

gDPTileSync

Makes texture tile attribute updating wait during primitive rendering

Syntax

#include <ultra64.h>        /* gbi.h */
gDPTileSync(Gfx *gdl)
gsDPTileSync(void)

Arguments

gdl
Display list pointer

Description

Puts the texture tile attribute update in a wait state in order to synchronize it with pixel rendering.

For details, see Section 12.4.7 "Synchronization" in the N64 Programming Manual.

Note

g*DPTileSync is included in the gDPLoadTexture* macro so it is usually not necessary.

See Also

gDPLoadTextureBlock, gDPLoadTextureBlock_4b, gDPLoadTextureTile, and gDPLoadTextureTile_4b

Revision History

02/01/99 Completely rewritten.