Function
gDPTileSync
Makes texture tile attribute updating wait during primitive rendering
Syntax
#include <ultra64.h> /* gbi.h */
gDPTileSync(Gfx *gdl)
gsDPTileSync(void)
Arguments
Description
Puts the texture tile attribute update in a wait state in order to synchronize it with pixel rendering.
For details, see Section 12.4.7 "Synchronization" in the N64 Programming Manual.
Note
g*DPTileSync is included in the gDPLoadTexture* macro so it is usually not necessary.
See Also
gDPLoadTextureBlock, gDPLoadTextureBlock_4b, gDPLoadTextureTile, and gDPLoadTextureTile_4b
Revision History
02/01/99 Completely rewritten.