gSPObjLoadTxSprite

gSPObjLoadTxSprite [Macro]

Function

gSPObjLoadTxSprite

Loads a texture and draws a rotating sprite in a compound process

Syntax

#include <ultra64.h>        /* gs2dex.h */
gSPObjLoadTxSprite(Gfx *gdl, uObjTxSprite *txsp)
gsSPObjLoadTxSprite(         uObjTxSprite *txsp)

Arguments

gdl
the pointer to the display list.
txsp
the pointer to the structure holding the texture-loading and sprite drawing data.

Description

Loads a texture and then draws a rotating sprite. This macro performs the successive processes of g*SPObjLoadTxtr and g*SPObjSprite as if they were a single macro. In other words, the results of process (A) below are the same as process (B):

(A)
gsSPObjLoadTxSprite(txsp),
(B)
gsSPObjLoadTxtr(&(txsp->txtr)),
gsSPObjSprite(&(txsp->sprite)),

If rotation is not necessary, use g*SPObjLoadTxRect or g*SPObjLoadTxRectR. Since g*SPObjLoadTxRect does not reference the 2D matrix settings, the settings do not affect the drawing results. g*SPObjLoadTxRectR references the 2D matrix settings to change the screen coordinates for drawing.

Note

The uObjTxSprite structure is shown below:

typedef struct {
  uObjTxtr	txtr;
  uObjSprite    sprite;
} uObjTxSprite;

The uObjTxSprite structure is a concatenation of the uObjTxtr structure and the uObjSprite structure, so it holds both texture load data and sprite drawing data. For details, see gSPObjLoadTxtr and gSPObjSprite.

See Also

gSPObjLoadTxRect, gSPObjLoadTxRectR, gSPObjLoadTxtr, gSPObjSprite

Revision History

02/01/99 Entirely revised.