gSPObjRectangleR

gSPObjRectangleR [Macro]

Function

gSPObjRectangleR

Draws a sprite referencing a 2D matrix

Syntax

#include <ultra64.h>        /* gs2dex.h */
gSPObjRectangleR(Gfx *gdl, uObjSprite *sp)
gsSPObjRectangleR(         uObjSprite *sp)

Arguments

gdl
the pointer to the display list.
sp
the pointer to the sprite drawing data structure.

Description

References the 2D matrix elements X, Y, BaseScaleX, and BaseScaleY, changes the screen coordinate values for drawing, and draws a non-rotating sprite. The 2D matrix is set using g*SPObjSubMatrix.

Note

To use a number of sprites consider this example, where the sprites A, B and C are lined up horizontally as shown:

The following data is set for each objX, objY.
A: (objX, objY) = ( 0<<2, 0<<2)
B: (objX, objY) = (32<<2, 0<<2)
C: (objX, objY) = (64<<2, 0<<2)

By changing X and Y in these settings, the three sprites can move together as one large sprite. However, gaps may appear between A & B and B & C, as shown below, due to an error in multiplication or other calculations.

In this case, you must take some appropriate action like slightly overlapping the adjacent sprites, as follows:
B: (objX, objY) = ((32<<2)-2, 0<<2)
C: (objX, objY) = ((64<<2)-4, 0<<2)

Comment

The uObjSubMtx_t structure is shown below.
* For information about the uObjSprite structure, see g*SPObjRectangle and also refer to the "4.2.1 uObjSprite structure" in the Readme file of the latest version of the S2DEX microcode.

typedef struct {
  s16 X, Y;        /* s10.2  */
  u16 BaseScaleX;  /* u5.10  */
  u16 BaseScaleY;  /* u5.10  */
} uObjSubMtx_t;    /* 8 bytes */

This macro references the values of the 2D matrix X, Y, BaseScaleX, and BaseScaleY, and determines the vertex coordinates of the sprite using the following formulas:

Upper-left coordinates: (X+objX/BaseScaleX, Y+objY/BaseScaleY)
ower-right coordinates: (X+(objX+imageW/scaleW)/BaseScaleX-1,
            Y+(objY+imageH/scaleH)/BaseScaleY-1)

Use g*SPObjSubMatrix to change X, Y, BaseScaleX, and BaseScaleY. When X = Y = 0 and BaseScaleX = BaseScaleY = 1.0, the result will be the same as with g*SPObjRectangle. Changing the settings of the 2D matrix elements {X, Y, BaseScaleX, and BaseScaleY} enables several sprites to be moved or scaled as a unit.

For other functions, see g*SPObjRectangle.

See Also

gSPObjMatrix, gSPObjRectangle, gSPObjSprite, and gSPObjSubMatrix

Revision History

02/01/99 Entirely revised.