Function
gSPSprite2DDraw, gsSPSprite2DDraw
Specifies screen coordinates for sprite and starts rendering
Syntax
#include "gbi.h" gSPSprite2DDraw(Gfx *gdl, short PScreenX, short PScreenY) gsSPSprite2DDraw( short PScreenX, short PScreenY)
Note
For more information about this command and its arguments, please refer to gspSprite2D.
See Also