gSPSprite2DDraw

gSPSprite2DDraw

Function

gSPSprite2DDraw, gsSPSprite2DDraw

Specifies screen coordinates for sprite and starts rendering

Syntax

#include "gbi.h"
gSPSprite2DDraw(Gfx *gdl, short PScreenX, short PScreenY)
gsSPSprite2DDraw(         short PScreenX, short PScreenY)

Note

For more information about this command and its arguments, please refer to gspSprite2D.

See Also

gspSprite2D, gSPSprite2DBase, and gSPSprite2DScaleFlip