Function
gSPViewport
Sets the viewport area
Syntax
#include <ultra64.h> /* gbi.h */
gSPViewport(Gfx *gdl, Vp *v)
gsSPViewport( Vp *v)
Arguments
Description
Sets the viewport area. The viewport structure elements have a 2-bit fraction required for scaling to sub-pixel positions. This can be used to handle the fraction values in the viewport.
vscale, vtrans are the screen coordinates. The array indices 0, 1, 2 correspond to x, y, z, while array index 3 is used for the alignment.
The viewport is the area the image occupies on the screen. For details, see Section 1-3-4, "The View Coordinate System" in Step 3 of the N64 Introductory Manual.
Note
The Vp structure is shown below:
typedef struct {
short vscale[4]; /* Scale, 14.2 */
short vtrans[4]; /* Transformation, 14.2 */
} Vp_t;
typedef union {
Vp_t vp;
long long int force_structure_alignment;
} Vp;
See Also
Revision History
02/01/99 Entirely revised.