void MusFxBankSetCurrent(void *ifxbank);
It sets the current default sound effect bank address.
The default sound effect bank is used when the MusStartEffect() or the MusStartEffect2() function is used to start sound effects, if no sound effect bank override has been defined.
The MusFxBankSetSingle() function can be used to define a sound effect bank override for the next sound effect started.
The ifxbank must contain the address of a sound effect bank initialized with the MusFxBankInitialize() function.
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void StackEffectBank(void *fx_addr) { effect_bank_stack[stack_ptr++]=MusFxBankGetCurrent(); MusFxBankSetCurrent(fx_addr); } void UnStackEffectBank(void) { MusFxBankSetCurrent(effect_bank_stack[--stack_ptr]); }
MusFxBankInitialize(), MusFxBankGetCurrent(), MusFxBankSetSingle(), MusStartEffect(), MusStartEffect2()