osViFade

osViFade [Function]

Function

osViFade

Sets the fade for the VI screen

Syntax

#include <ultra64.h>        /* os.h */
void osViFade(u8 active, u16 factor);

Arguments

active
Fade flag
TRUE (Fade)
FALSE (Do not fade)
factor
Fade interpolation coefficient (0~0x3ff)

Return Value

None.

Description

osViFade enables you to perform fade-out processing of solid-color screens by changing the interpolation coefficient.
When any value other than 0 is set in active to enable fading, the colors of the first and second lines in the frame buffer are taken and interpolated at the ratio specified by factor, and then embedded in the screen at that color.

To show this in a concrete equation, where the RGB value of the first line is (r1,g1,b1), that of the second line is (r2,g2,b2), and the coefficient f=(factor/0x3ff),
(R,G,B) = ((r1*(1-f)+r2*f),(g1*(1-f)+g2*f),(b1*(1-f)+ b2*f))
becomes the fill color.

osViFade can be used low resolution, point sampling, and noninterlaced modes (LPN1, LPN2, etc.).

Precautions

When fading is enabled, fading must be returned to disabled before a PreNMI occurs or before executing osViBlack.

See Also

osViGetCurrentMode, osViSetMode

Revision History

02/01/99 Completely rewritten.