n_audio
This directory contains a patch for using the n_audio microcode & library with OS2.0i.
Changes were made because some bugs were found in the previous version of the n64kit patch.
*How to Install
First install OS 2.0i, then install this patch.
When you execute n_audio_pc.exe contained together with this file, you are prompted for the installation destination. Please enter the directory under which the development environment has been installed (the default is c:\ultra).
*How to Use
n_audio For details about how to use the n_audio library, please refer to Chapter 28 in the Programming Manual.
*New Demo Software:
playseq.naudio is the playseq sample program modified to support n_audio.
*Changes
Library name of N_AUDIO has been changed to libgn_audia.a from libn_audio.a.
The following changes were made to the header file, n_libaudio.h.
extern long long int n_aspMainTextStart[], n_aspMainTextEnd[]; extern long long int n_aspMainDataStart[], n_aspMainDataEnd[];
Due to the above changes, the following changes were made to the header file, n_libaudio_s_to_n.h.
*Directory Structure
+-<usr> | +-<include> | | | +-<PR> Header file | +-<lib> Library | | | +-<PR> Microcode | +-<src> | +-<PR> | +-<libsrc> | | | +-<libnaudio> Library source | | +-<demoes> | +-<playseq.naudio> Sample program Sound data(including IC-compiled data)