Sets the color of a sprite.
#include <sp.h> /* sp.h */ void spColor(Sprite *sp, u8 red, u8 green, u8 blue, u8 alpha)
For Textured sprites, this function changes the texture's color components.
A color of (255,255,255,255) maintains 100% of all the original texture's color.
The alpha component can be used to produce a ghost image or blend between two sprites.
Using alpha for blending requires that the SP_TRANSPARENT attribute be set.
1999/04/30 Changed Format