3-16. AnimList
1. AnimList Area
The AnimList area describes the animation data in a scene. Mapping for AnimList is as follows.
| AnimListHeader | u32 | anim_list_tag |
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| u32 | anim_list_header_size | |
| u32 | anim_list_size | |
| u32 | anim_group_num | |
| u32 | nintendo_extension_block_size | |
| u32 | user_extension_block_size | |
| u32 | anim_group_num_byte(0) | |
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| u32 | anim_group_num_byte(anim_group_num - 1) | |
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Figure: AnimList Area Memory Map
| u32 anim_list_tag |
Tag indicating AnimList. Set the following flag.
TAG_ANIM_LIST 0x000c0000 |
| u32 anim_list_header_size | Size of AnimListHeader |
| u32 anim_list_size | Size of AnimList |
| u32 anim_group_num | Total number of AnimGroup in AnimList |
| u32 nintendo_extension_block_size | Nintendo extension block size |
| u32 user_extension_block_size | User extension block size |
| u32 anim_group_num_byte | Number of bytes corresponding to AnimGroup |
| AnimGroup | Actual animation data |
| NintendoExtensionBlock | Nintendo extension block |
| UserExtensionBlock | User extension block |