1. EnvList Area
The EnvList area describes the Env areas in a scene. The EnvList area is mapped as follows.
| EnvListHeader | u32 | env_list_tag |
|---|---|---|
| u32 | env_list_header_size | |
| u32 | env_list_size | |
| u32 | env_num | |
| u32 | nintendo_extension_block_size | |
| u32 | user_extension_block_size | |
| u32 | env_num_byte(0) | |
|
|
||
| u32 | env_num_byte(env_num - 1) | |
|
|
||
|
|
||
|
|
||
|
|
||
|
| ||
Figure: EnvList Area Memory Map
| u32 env_list_tag |
Tag indicating EnvList. Set the following tag.
TAG_ENV_LIST 0x00100000 |
| u32 env_list_header_size | Size fo EnvListHeader |
| u32 env_list_size | Size of EnvList |
| u32 env_num | Number of Env |
| u32 nintendo_extension_block_size | Nintendo extension block size |
| u32 user_extension_block_size | User extension block size |
| u32 env_num_byte | Number of bytes on each Env |
| Env | The Env area is used for the environment settings of a scene. |
| NintendoExtensionBlock | Nintendo extension block |
| UserExtensionBlock | User extension block |