Chapter 3 Binary Format
3-20. EnvList

1. EnvList Area

The EnvList area describes the Env areas in a scene. The EnvList area is mapped as follows.

EnvListHeader u32 env_list_tag
u32 env_list_header_size
u32 env_list_size
u32 env_num
u32 nintendo_extension_block_size
u32 user_extension_block_size
u32 env_num_byte(0)
...
u32 env_num_byte(env_num - 1)
Env(0)
...
Env(env_num - 1)
NitnedoExtensionBlock
UserExtensionBlock

Figure: EnvList Area Memory Map

u32 env_list_tag Tag indicating EnvList. Set the following tag.
TAG_ENV_LIST	0x00100000
u32 env_list_header_size Size fo EnvListHeader
u32 env_list_size Size of EnvList
u32 env_num Number of Env
u32 nintendo_extension_block_size Nintendo extension block size
u32 user_extension_block_size User extension block size
u32 env_num_byte Number of bytes on each Env
Env The Env area is used for the environment settings of a scene.
NintendoExtensionBlock Nintendo extension block
UserExtensionBlock User extension block