Unique Scale is a scale that can be realized on certain CG tools. NIFF2.0 differentiates Unique Scale from the normal scaling procedure of Classical Scale. The special features of Unique Scale are described below.
Consider the creation of an animation where an object is attached to the IK chain, like in the figure below.
Normally, when an object is attached to the IK chain in this way, if the Chain Root is scaled, the objects in that object's hierarchy are also scaled and the geometry becomes deformed, as shown in the figure below.
Figure: Object attached to IK
However, with Unique Scale, the scale given to the Chain Root is passed over as-is to the child object for scaling. In this case, the geometry is not deformed.
Figure: Scaling the Chain Root using Classical Scale
The same process can be done with the FK System. Let us compare the two scaling methods for a hierarchy of three objects, as shown in the figure below.
Figure: Scaling the Chain Root using Unique Scale
Figure: Hierarchy of objects
In the above object hierarchy, the object at each level is scaled relative to the root object and the X axis, without any rotation. With Classical Scale, each object is scaled in a global X axis direction, so the geometry is deformed, as shown in the figure below.
Figure: Scaling Root object with Classical Scale
However, when Unique Scale is used, each child object is scaled in the same way relative to the local X axis, so the geometry does not become deformed.
Figure: Scaling Root object with Unique Scale
NIFF2.0 has separate UniqueScale and ClassicalScale data areas, and either type of scaling can be specified for use. Actual separation of data for use is carried out on the N64 by the runtime software, so please create separate data areas for output corresponding to the scales used with the CG tool.