#include <mrn/LightSet.h> void mrnLightSetInit( MrnLightSet *light_set_ptr );
Displays all objects which use the light set, sorted in material order
#include <mrn/LightSet.h> Gfx *mrnLightSetDrawObjects( MrnLightSet *light_set_ptr, MrnContext *context_ptr, Gfx *gfx_ptr )
Generates a gfx that sets up the light set
#include <mrn/LightSet.h> Gfx *mrnLightSetGenerateGfx( const MrnLightSet *light_set_ptr, MrnContext *context_ptr, const MrnMaterial *material_ptr, Gfx *gfx_ptr )
Changes the color of the N64 light source to match the material
#include <mrn/LightSet.h> Gfx *mrnLightSetModifyColor( const MrnLightSet *light_set_ptr, MrnContext *context_ptr, const MrnMaterial *material_ptr, Gfx *gfx_ptr )