#include <mrn/ObjectState.h> void mrnObjectStateInit( MrnObjectState *state_ptr )
Generates a gfx which sets geometry mode
#include <mrn/ObjectState.h> Gfx *mrnObjectStateSetupGeometry( MrnObjectState *state_ptr, MrnContext *context_ptr, Gfx *gfx_ptr )
Generates a gfx which sets the render mode
#include <mrn/ObjectState.h> Gfx *mrnObjectStateSetupBlender( MrnObjectState *ObjectState_ptr, MrnContext *context_ptr, Gfx *gfx_ptr )
#include <mrn/ObjectState.h> typedef struct _MrnObjectState { MrnBlenderMode blender_mode[ 2 ]; MvmVector3f center; u32 geometry_mode; u8 flags; u8 group_index; u16 priority; } MrnObjectState;