#include <mrn/TextureImage.h> void mrnTextureImageInit( MrnTexture *texture_ptr );
Renders objects using the texture image
#include <mrn/TextureImage.h> Gfx *mrnTextureImageDrawObjects( MrnTexture *texture_ptr, MrnContext *context_ptr, Gfx *gfx_ptr );
Generates a gfx which sets the texture image
#include <mrn/TextureImage.h> Gfx *mrnTextureImageGenerateGfx( MrnTexture *texture_ptr, MrnContext *context_ptr, Gfx *gfx_ptr );