#include <mrn/TextureLut.h> void mrnTextureLutInit( MrnTexture *texture_ptr );
Renders objects using the texture palette
#include <mrn/TextureLut.h> Gfx *mrnTextureLutDrawObjects( MrnTexture *texture_ptr, MrnContext *context_ptr, Gfx *gfx_ptr );
Generates a gfx which sets the texture palette
#include <mrn/TextureLut.h> Gfx *mrnTextureLutGenerateGfx( MrnTexture *texture_ptr, MrnContext *context_ptr, Gfx *gfx_ptr );