Description for Node
AnimatedGeometry: * Controls ShapeAnimation. MSN_ANIMATED_GEOMETRY_FIELD_TIME (0) Animation: * Controls general animation. MSN_ANIMATION_FIELD_FUNCTION_INDEX (0) MSN_ANIMATION_FIELD_TIME (1) MSN_ANIMATION_FIELD_VALUE (2) MSN_ANIMATION_FIELD_DIFFERENTIAL (3) ClassicScale: * Specify scale ratios for local X, Y, Z. MSN_CLASSIC_SCALE_FIELD_SCALE (0) MSN_CLASSIC_SCALE_FIELD_SCALED_ORIENTATION (1) DepthFog: * Specify fog. MSN_DEPTH_FOG_FIELD_NEAR (0) MSN_DEPTH_FOG_FIELD_FAR (1) MSN_DEPTH_FOG_FIELD_COLOR (2) DirUpConstr: * Impose constraints on X and Y axes. MSN_DIR_UP_CONSTR_FIELD_DIRECTION (0) MSN_DIR_UP_CONSTR_FIELD_UPVECTOR (1) MSN_DIR_UP_CONSTR_FIELD_GLOBAL_ORIENTATION (2) DirectionConstr: * Impose constraints on X axis. MSN_DIRECTION_CONSTR_FIELD_DIRECTION (0) MSN_DIRECTION_CONSTR_FIELD_GLOBAL_ORIENTATION (1) DirectionalLight: * Define parallel light sources. MSN_DIRECTIONAL_LIGHT_FIELD_DIRECTION (0) MSN_DIRECTIONAL_LIGHT_FIELD_COLOR (1) EnvelopeGeometry: * Control the envelope. MSN_ENVELOPE_GEOMETRY_FIELD_ORIENTATION (0) MSN_ENVELOPE_GEOMETRY_FIELD_POSITION (1) MSN_ENVELOPE_GEOMETRY_FIELD_SCALE (2) EnvelopeVertexN: * Vertex of envelope with normal line. EnvelopeVertexC: * Vertex of envelope without normal line. Float: * Holds float value. MSN_FLOAT_FIELD_VALUE (0) Geometry: * Specifies shape. [Constant,Linear,Hermite]Function: * Defines animation function. LightSet: * Combines the light sources. MSN_LIGHT_SET_FIELD_AMBIENT (0) Lod: * Selects the node according to the distance between the camera and the LOD. Material: * Defines the material. MSN_MATERIAL_FIELD_AMBIENT (0) MSN_MATERIAL_FIELD_EMISSION (1) MSN_MATERIAL_FIELD_DIFFUSE (2) MSN_MATERIAL_FIELD_PRIMITIVE_COLOR (3) MSN_MATERIAL_FIELD_PRIMITIVE_COLOR_FOG (4) Orientation: * Specify the X, Y axis orientations and rotates. MSN_ORIENTATION_FIELD_EX (0) MSN_ORIENTATION_FIELD_EY (1) MSN_ORIENTATION_FIELD_GLOBAL_ORIENTATION (2) OrientationConstr: * Impose constraints on rotation. MSN_ORIENTATION_CONSTR_FIELD_ORIENTATION (0) MSN_ORIENTATION_CONSTR_FIELD_GLOBAL_ORIENTATION (1) PerspectiveCamera: * Specify the perspective cameras. MSN_PERSPECTIVE_CAMERA_FIELD_FIELD_OF_VIEW_Y (0) MSN_PERSPECTIVE_CAMERA_FIELD_ASPECT_RATIO (1) MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_NEAR (2) MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_FAR (3) MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_LEFT (4) MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_RIGHT (5) MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_TOP (6) MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_BOTTOM (7) MSN_PERSPECTIVE_CAMERA_FIELD_GROUP_MASK (8) PointLight: * Specify point light source. MSN_POINT_LIGHT_FIELD_POSITION (0) MSN_POINT_LIGHT_FIELD_COLOR (1) MSN_POINT_LIGHT_FIELD_LINEAR_ATTENUATION (2) MSN_POINT_LIGHT_FIELD_QUADRIC_ATTENUATION (3) PositionConstr: * Impose constraints on coordinates. MSN_POSITION_CONSTR_FIELD_POSITION (0) MSN_POSITION_CONSTR_FIELD_GLOBAL_POSITION (1) RotationX: * Specify the rotational angles around the x axis and rotate. MSN_ROTATION_X_FIELD_ROTATION (0) MSN_ROTATION_X_FIELD_GLOBAL_ORIENTATION (1) RotationXyz: * Specify the rotational angles around the X, Y and Z axes and rotate. The rotation order is X, Y, then Z axis. MSN_ROTATION_XYZ_FIELD_ROTATION (0) MSN_ROTATION_XYZ_FIELD_GLOBAL_ORIENTATION (1) RotationY: * Specify the rotational angle around the Y axis and rotate. MSN_ROTATION_Y_FIELD_ROTATION (0) MSN_ROTATION_Y_FIELD_GLOBAL_ORIENTATION (1) RotationZ: * Specify the rotational angle around the Z axis and rotate. MSN_ROTATION_Z_FIELD_ROTATION (0) MSN_ROTATION_Z_FIELD_GLOBAL_ORIENTATION (1) RotationZxy: * Specify the rotational angles around the X, Y and Z axes and rotate. The rotation order is X, Y, then Z axis. MSN_ROTATION_ZXY_FIELD_ROTATION (0) MSN_ROTATION_ZXY_FIELD_GLOBAL_ORIENTATION (1) Scale: * Specify the scale ratio. MSN_SCALE_FIELD_SCALE (0) MSN_SCALE_FIELD_GLOBAL_SCALE (1) Shape: * Integrates Texture, Geometry, Material. Skeleton2D2: * Specify the 2D skeleton. The results of calculating IK are stored in MSN_SKELETON_2D2_FIELD_GLOBAL_* MSN_SKELETON_2D2_FIELD_BONE_LENGTH (0) MSN_SKELETON_2D2_FIELD_EFFECTOR_POSITION (1) MSN_SKELETON_2D2_FIELD_AXIS (2) MSN_SKELETON_2D2_FIELD_GLOBAL_ORIENTATION1 (3) MSN_SKELETON_2D2_FIELD_GLOBAL_TRANSLATION1 (4) MSN_SKELETON_2D2_FIELD_GLOBAL_ORIENTATION2 (5) MSN_SKELETON_2D2_FIELD_GLOBAL_TRANSLATION2 (6) SkeletonPX2: * Specify a skeleton with constraints on the Z axis. The results of calculating IK are stored in MSN_SKELETON_PX2_FIELD_GLOBAL_* MSN_SKELETON_PX2_FIELD_BONE_LENGTH (0) MSN_SKELETON_PX2_FIELD_EFFECTOR_POSITION (1) MSN_SKELETON_PX2_FIELD_Z_POSITION (2) MSN_SKELETON_PX2_FIELD_AXIS (3) MSN_SKELETON_PX2_FIELD_GLOBAL_ORIENTATION1 (4) MSN_SKELETON_PX2_FIELD_GLOBAL_TRANSLATION1 (5) MSN_SKELETON_PX2_FIELD_GLOBAL_ORIENTATION2 (6) MSN_SKELETON_PX2_FIELD_GLOBAL_TRANSLATION2 (7) SkeletonUV2: * Specify a skeleton with constraints on the Z axis. The results of calculating IK are stored in MSN_SKELETON_UV2_FIELD_GLOBAL_* MSN_SKELETON_UV2_FIELD_BONE_LENGTH (0) MSN_SKELETON_UV2_FIELD_EFFECTOR_POSITION (1) MSN_SKELETON_UV2_FIELD_RESPLANE_POSITION (2) MSN_SKELETON_UV2_FIELD_AXIS (3) MSN_SKELETON_UV2_FIELD_GLOBAL_ORIENTATION1 (4) MSN_SKELETON_UV2_FIELD_GLOBAL_TRANSLATION1 (5) MSN_SKELETON_UV2_FIELD_GLOBAL_ORIENTATION2 (6) MSN_SKELETON_UV2_FIELD_GLOBAL_TRANSLATION2 (7) Switch: * Switches nodes. MSN_SWITCH_FIELD_WHICH_CHOICE (0) Texture: * Defines the texture and tile. TextureImage: * Defines the texture image. TextureLut: * Defines the texture palette. TransformInfo: * Provides coordinate conversion information. MSN_TRANSFORM_INFO_FIELD_SCALE (0) MSN_TRANSFORM_INFO_FIELD_CLASSIC_SCALE (1) MSN_TRANSFORM_INFO_FIELD_POSITION (2) MSN_TRANSFORM_INFO_FIELD_ORIENTATION (3) MSN_TRANSFORM_INFO_FIELD_SCALED_ORIENTATION (4) Translation: * Performes parallel movement. MSN_TRANSLATION_FIELD_TRANSLATION (0) MSN_TRANSLATION_FIELD_GLOBAL_POSITION (1) VertexInterpolator: * Interpolates the vertex.