/*============================================================================
NuSYSTEM sample program SNAKE TAIL HACK
gfxinit.c
Copyright (C) 1997, NINTENDO Co,Ltd.
============================================================================*/
#include <ultra64.h>
#include "graphic.h"
/* The viewport structure */
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
Lights1 sun_light = gdSPDefLights1( 80, 80, 80, /* no ambient light */
200, 200, 200, /* white light */
0, -1, 1);
/* Setting RDP*/
Gfx setup_rdpstate[] = {
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetColorDither(G_CD_BAYER),
gsDPSetFogColor(255, 0, 0, 255),
gsDPSetScissor(G_SC_NON_INTERLACE, 0,0, 319,239),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/* Setting RSP */
Gfx setup_rspstate[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode((G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH |
G_CULL_BOTH | G_FOG | G_LIGHTING)),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetLights1(sun_light),
gsSPFogPosition(996, 1000),
gsSPEndDisplayList(),
};