Chapter 15 - Antialiasing and Blending


15.1. Introduction
15.2. Antialiasing
15.3. Coverage Unit
15.4. Z Stepper
15.5. Blender
15.5.1 Color Blend Hardware
15.5.2 Fog
15.5.3 Coverage Value Calculation
15.5.4 Alpha Compare Calculation
15.5.5 Blender ADD Mode
15.5.6 Color Image Format
15.5.7 Image Alignment Requirements
15.5.8 Z Calculation
15.5.9 Z Image Format
15.5.10 Z Accuracy
15.6.Video Filter
15.7. Blender Modes and Assumption
15.7.1 Opaque Surface Antialiased Z-Buffer Algorithm, OPA_SURF
15.7.2 Transparent Surfaces, XLU_SURF
15.7.3 Transparent Lines, XLU_LINE
15.7.4 Texture Edge Mode, TEX_EDGE
15.7.5 Decal Surfaces, OPA_DECAL, XLU_DECAL
15.7.6 Decal Lines, DEC_LINE
15.7.7 Interpenetration, OPA_INTER, XLU_INTER
15.7.8 Particle System Mode, PCL_SURF
15.7.9 Blender Modes Truth Tables
15.7.10 Creating New Blender Modes
15.7.11 Visualizing Coverage Value