Chapter 30 - Video Interface (VI)


30.1 Introduction
30.1.1 What is a Video Interface (VI)?
30.1.2 What is the VI Manager?
30.1.3 What is the Display Mode?
30.1.3.1 Supported Television System Formats
30.1.3.2 High-resolution/Low-resolution
30.1.3.3 Anti-aliasing/Point Sampling
30.1.3.4 Non-interlaced/Interlaced
30.1.3.5 16/32 Pixel Size
30.1.4 Special Video Interface Functions
30.1.4.1 Gamma Correction (GAMMA)
30.1.4.2 Gamma Dither (GAMMA DITHER)
30.1.4.3 Divot (DIVOT)
30.1.4.4 Dither Filter (DITHER FILTER)
30.1.4.5 Serrate (serrate)
30.1.5 List of Video Interface Functions
30.2 Programming Techniques for PAL Format
30.2.1 Initialization Procedure
30.2.2 Special Video Mode Settings
30.3 Programming Techniques for MPAL Format
30.3.1 Initialization Procedure
30.4 Other Precautions
30.4.1 Differences in the Timing for Setting and Acquiring the VI Display Mode
30.4.2 Safe Frame
30.4.2.1 Safe Frame Used in Mario 64
30.4.2.2 Safe Frame Used in Wave Race 64
30.4.3 VI Processing with PreNMI Events