GAME TITLE DETAILS
1. Description of Processing in Game Title
Game Title is written as a call-back function (om_title_main() function). Call-back functions can be registered with Nusystem's nuGfxFuncSet function, and registered functions will be executed on each vertical retrace.
At present, primarily the following kinds of processing have been incorporated into Game Title.
(1) Read texture data from ROM
(2) Draw texture data using sprite microcode
(3) Loop display of MONEGI logo and game title with passage of set time
2. Texture Data
There are two types of texture data drawn by Game Title: the MONEGI logo and the game title. The various texture data are defined in the Data directory according to the structure in (1).
- (1) Texture Data Structures
- -MONEGI logo ----- logo_imgs.c
-Game title ---------- opening_imgs.c
- (2) Texture Data Format
- Since S2DEX sprite microcode is used, the texture data drawn by Game Title are defined using the uObjTxSprite data format (Defined in the om_title_param.c file). This time, the data defined in the om_title_param.c file have been manually prepared, but the generation of image data itself (16bit or 32bit C language data) was accomplished by independently creating a data generation tool. The data generation tool created in (3) will be introduced below.
- (3) Image Data Generation Tool (TextureConv.exe)
- Only the PC version of the image generation tool is shown in the figure below. There is currently no English version of this tool.