2.8 The 64aud2 Sample Program

The 64aud2 Sample Program makes use of the functions we have explained in this chapter. See "Section 1.7, The 64aud1 Sample Program" for details about the basic ways to operate the Controller.
Here we explain each menu sample:

SONG1
This sample concerns reverb, as explained in "Section 2.6, Effects (Reverb)." When the settings are changed, the specified reverb takes effect at that time. To get a real feel for the reverb effect, move the pan to the left and then playback.

SONG2
This sample plays back a song in which synchronization markers have been set. The background color changes when a marker is reached.

SE1
In this sample, the sound effect's volume and pan can be changed by moving the Control Stick while the sound effect is playing. Generate the sound effect by selecting SE1 and pressing the A button, and then try moving the Control Stick around and see what happens.

SE2
In this sample, you select SE2 and press the A button to playback the specified sound effect with MusStartEffect. The specified sound effects have been set with the "random option" function on Sound Tools to have changing pan and volume.

SE3
Select SE3 and press the A button to hear engine sounds. Change the engine revolutions by moving the Control Stick . When the revolutions drop below 2000 the sound effect changes to an engine stall.