
Audio
Introduction
Chapter 1 Audio Playback
1.1 Creating Audio
1.2 Data Used in Audio Playback
1.3 Initializing the Library
1.4 syn_dma_buf_size & syn_num_dma_bufs
1.5 Preparations for Audio Playback
1.6 Playing and Stopping Audio
1.7 The 64aud1 Sample Program
Chapter 2 Audio Manipulations by the Programmer
2.1 Adjusting the Master Volume
2.2 Changing Parameters During Playback
2.3 Playing Sound Effects with Attached Parameters
2.4 Using Synchronization Markers
2.5 Pause Functions
2.6 Effects (Reverb)
2.7 The Lookup Table
2.8 The 64aud2 Sample Program
Chapter 3 Using Multiple Banks
3.1 Using Multiple Sample Banks
3.2 Using Multiple Sound Effect Banks
3.3 Getting Information About Banks
3.4 The 64aud3 Sample Program
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