alSndGetSound, n_alSndpGetSound
Gets the identifier of the current target sound in a sound player
#include <libaudio.h> /* libaudio.h */ ALSndId alSndpGetSound(ALSndPlayer *sndp);#include <n_libaudio.h> /* n_ibaudio.h */ ALSndId n_alSndpGetSound(void);
alSndpGetSound returns the id of the current target sound. If no target is set, it returns -1.
For details on n_audio library, see "Chapter 28: n_audio library" in the N64 Programming Manual.
1999/04/30 Changed Format