Specular Highlight


<Utility functions>

guLookAtHilite
guLookAtHiliteF
... Calculates the 'lookat' viewing matrix, sets the light structure in which the default color and line of sight are set, and calculates the texture offset in order to render two specular highlights.

<GBI commands>

gSPLookAt
gSPLookAtX
gSPLookAtY
... Loads 'lookat' structure into the RSP for specular highlighting and reflection mapping
gDPSetHilite1Tile
gDPSetHilite2Tile
... Sets the texture parameters in the RDP for the rendering of specular highlights.