<Utility functions>
guLookAtHilite guLookAtHiliteF |
... | Calculates the 'lookat' viewing matrix, sets the light structure in which the default color and line of sight are set, and calculates the texture offset in order to render two specular highlights. |
<GBI commands>
gSPLookAt gSPLookAtX gSPLookAtY |
... | Loads 'lookat' structure into the RSP for specular highlighting and reflection mapping |
gDPSetHilite1Tile gDPSetHilite2Tile |
... | Sets the texture parameters in the RDP for the rendering of specular highlights. |