1. NameList Area
The NameList area stores the name of each node in the scene. The NameList area is mapped as follows
| NameListHeader | u32 | name_list_tag |
|---|---|---|
| u32 | name_list_header_size | |
| u32 | name_list_size | |
| u32 | name_num | |
| u32 | nintnedo_extension_block_size | |
| u32 | user_extension_block_szie | |
| u32 | name_num_byte(0) | |
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| u32 | name_num_byte(name_num - 1) | |
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Figure: NameList Area Memory Map
| u32 name_list_tag |
Tag indicating NameList. Set the following tag
TAG_NAME_LIST 0x00110000 |
| u32 name_list_header_size | Size of NameListHeader |
| u32 name_list_size | Size of NameList |
| u32 name_num | Number of Name |
| u32 nintendo_extension_block_size | Nintendo extension block size |
| u32 user_extension_block_size | User extension block size |
| u32 name_num_byte | Number of bytes in each Name |
| Name | Area where actual node name is stored. |
| NintendoExtensionBlock | Nintendo extension block |
| UserExtensionBlock | User extension block |