Chapter 3 Binary Format
3-22. NameList

1. NameList Area

The NameList area stores the name of each node in the scene. The NameList area is mapped as follows

NameListHeader u32 name_list_tag
u32 name_list_header_size
u32 name_list_size
u32 name_num
u32 nintnedo_extension_block_size
u32 user_extension_block_szie
u32 name_num_byte(0)
...
u32 name_num_byte(name_num - 1)
Name(0)
...
Name(name_num - 1)
NintendoExtensionBlock
UserExtensionBlock

Figure: NameList Area Memory Map

u32 name_list_tag Tag indicating NameList. Set the following tag
TAG_NAME_LIST	0x00110000
u32 name_list_header_size Size of NameListHeader
u32 name_list_size Size of NameList
u32 name_num Number of Name
u32 nintendo_extension_block_size Nintendo extension block size
u32 user_extension_block_size User extension block size
u32 name_num_byte Number of bytes in each Name
Name Area where actual node name is stored.
NintendoExtensionBlock Nintendo extension block
UserExtensionBlock User extension block