#include <mhc/Instance.h> void mhcInstanceInit( MhcInstance *instance_ptr, MhcNode *node_ptr );
Copies hierarchy context of MhcInstance.
#include <mhc/Instance.h> _mhcInstanceCopyContext(dest_ptr,src_ptr)
Checks whether MhcInstance can be evaluated.
#include <mhc/Instance.h> _mhcInstanceIsReady(instance_ptr)
#include <mhc/Instance.h> _mhcInstanceEvaluate(instance_ptr,scene_ptr)
#include <mhc/Instance.h> typedef struct _MhcInstance { struct _MhcInstance *next_ptr; struct _MhcInstance *prev_ptr; struct _MhcNode *node_ptr; MhcTransform transform; struct _MrnObject *object_ptr; struct _MrnTexture *texture_ptr; struct _MrnMaterial *material_ptr; struct _MrnLight *light_ptr; struct _MrnLightSet *light_set_ptr; } MhcInstance;