13.10 Examples

After texture coordinates are converted to Tile Space, they may be wrapped, clamped, or mirrored. Figure 13-23 shows how wrapping, mirroring, and clamping affect the tile-relative coordinates. The S and T coordinates have independent controls for wrapping, mirroring, and clamping.

Figure 13-23 Wrapping, Mirroring, and Clamping
[Figure 13-23]
Figure 13-24 Wrapping Within a Texture Tile
[Figure 13-24]
Figure 13-25 Example of Texture Decals
[Figure 13-25]

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