Chapter 18 - Audio Tools
This chapter describes the various audio tools for the Nintendo 64. These include: an instrument compiler, which can be used to prepare banks of sounds and control information used by the sequence player and the sound player; a set of tools to compress and decompress sound data for the Nintendo 64 ADPCM format; and tools for converting and printing MIDI files.
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18.1 The Instrument Compiler: ic
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18.1.1 Invoking ic
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18.1.2 Writing ic Source Files
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18.1.2.1 The Bank Object
18.1.2.2 The Instrument Object
18.1.2.3 The Sound Object
18.1.2.4 The Keymap Object
18.1.2.5 The Envelope Object
18.1.2.6 A Complete Example
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18.2 ADPCM Tools: tabledesign, vadpcm_enc, vadpcm_dec
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18.2.1 tabledesign
18.2.2 vadpcm_enc
18.2.3 vadpcm_dec
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18.3 MIDI File Tools: midicvt, midiprint, midicomp
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18.3.1 midicvt
18.3.2 midiprint
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18.3.3 midicomp
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18.3.2.1 Invoking midicomp
18.3.2.2 Making Files that Will Compact Better
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18.4 Midi Receiving with Midi Daemon: midiDmon
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18.5 Instrument Editor
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18.5.1 Editor
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18.5.1.1 Bank Editing
18.5.1.2 Viewing Assets
18.5.1.3 Editing Assets
18.5.1.4 Viewing and Editing Children
18.5.1.5 Auditioning Assets
18.5.1.6 The File Menu
18.5.1.7 The Edit Menu
18.5.1.8 The Asset Menu
18.5.1.9 The Select Menu
18.5.1.10 Effects
18.5.1.11 Effects Viewing
18.5.1.12 Effects Editing
18.5.1.13 Effects Auditioning
18.5.1.14 Effects Saving and Restoring
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18.5.2 Nintendo 64 Player and Profiler
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18.5.2.1 Nintendo 64 Configuration
18.5.2.2 Nintendo 64 MIDI Playback
18.5.2.3 Nintendo 64 Profiling
18.5.2.4 The Nintendo 64 Menu
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18.5.3 Known Issues
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18.6 MIDI and the Indy
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18.7 The sbc Tool