Chapter 19 - Audio File Formats
This chapter describes the file formats used for Nintendo 64 audio development.
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The first section details the bank file format used by the Sequence Player.
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The second section provides information about the Standard MIDI File format as it relates to Project Reality.
Note: All multi-byte data types (short, long, and so on) are stored with the high byte first.
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19.1 Bank Files
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19.1.1 ALBankFile
19.1.2 ALBank
19.1.3 ALInstrument
19.1.4 ALSound
19.1.5 ALEnvelope
19.1.6 ALKeyMap
19.1.7 ALWavetable
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19.2 ADPCM AIFC Format
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19.3 Sequence Banks
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19.4 Compressed MIDI File Format