OVERVIEW
1. Game Overview
"numirror" is generally comprised of the following 3 programs. | |||
(1) | Game Title | ||
(2) | Select Character | ||
(3) | Main Game | ||
(1) | Game Title | ||
Game Title performs a display of the MONEGI logo and the game title. The logo and game title are displayed with texture data using the S2DEX sprite microcode. | |||
(2) | Select Character | ||
Select Character performs background display, 3D character animation control, and character selection processing. Two types of animation are used in character animation: key frame animation and deformation animation. As in Game Title, the background displayed in Select Character is texture data, but is displayed using the F3DEX microcode sprite library (spXXX function) instead of sprite microcode. | |||
(3) | Game Main | ||
Game Main is currently not finished and is scheduled to be expanded. In Game Main, animation control of the main character and corn flakes, display of the maze, collision checks between the main character and maze walls, collision checks between the main character and corn flakes, and culling of the maze and corn flakes are performed. | |||
Please refer to "Game Title Details" , "Select Character Details" , "Game Main Details" for details on (1), (2), and (3). |
2. Directory Structure
numirror
|
| ------ Mirror_House_980713
|
|-------- Data
|
|-------- Include
|
|-------- Lib
|
|-------- Nd
|
|-------- Resource_Bg
|
|-------- Resource_Char
|
|-------- Sgi_Audio_Data
|
|-------- Win_Audio_Data2