gDPSetTextureLUT
Sets the texel type of the texture lookup table (TLUT)
Syntax
#include <ultra64.h> /* gbi.h */
gDPSetTextureLUT(Gfx *gdl, u32 mode)
gsDPSetTextureLUT( u32 mode)
Arguments
Description
The TLUT texel type can be set to either RGBA, IA, or none. When mode is set to G_TT_NONE, textures which do not need palette data are used. For details, see Sections 12.4.6 "Texture Sampling Modes" and 13.8.1 "Memory Organization" in the N64 Programming Manual.
See Also
gDPLoadTextureBlock, gDPLoadTextureBlock_4b, gDPLoadTextureTile, gDPLoadTextureTile_4b, gDPLoadTLUT_pal16, gDPLoadTLUT_pal256, gDPSetTextureDetail, gDPSetTextureLOD, and gDPSetTexturePersp
Revision History
02/01/99 Completely rewritten