gDPSetTexturePersp
Enables/disables texture map perspective correction
Syntax
#include <ultra64.h> /* gbi.h */
gDPSetTexturePersp(Gfx *gdl, u32 enable)
gsDPSetTexturePersp( u32 enable)
Arguments
Description
Enables/disables perspective correction in texture sampling mode. When perspective correction is turned on, texture coordinates are corrected at every pixel by the RDP. For details, see Section 12.4.6 "Texture Sampling Mode" in the N64 Programming Manual.
Note
Perspective correction must be enabled when you are rendering textured triangles, regardless of whether you are using perspective projection or orthogonal projection. This is because perspective correction improves the precision of the texture coordinates. On the other hand, you should always disable perspective correction when drawing textured rectangles (hardware sprites).
See Also
gDPSetPrimColor, gDPSetTextureDetail, gDPSetTextureLOD, and gDPSetTextureLUT
Revision History
02/01/99 Completely rewritten