Sets detail texture settings
#include <ultra64.h> /* gbi.h */ gDPSetTextureDetail(Gfx *gdl, u32 type) gsDPSetTextureDetail( u32 type)
Sets the texture sampling type to use when detail texture is enabled. These texture sampling types are used by the RDP when LOD is less than 1.0 and during enlargement processes.
Detail texture is enabled/disabled by gDPSetTextureLOD. For more information, see Sections 12.4.6 "Texture Sampling Mode" and 184.108.40.206 "Detail Texture" in the N64 Programming Manual, and gDPSetTextureLOD.
gDPSetPrimColor, gDPSetTextureLOD, gDPSetTextureLUT, and gDPSetTexturePersp
02/01/99 Completely rewritten