Chapter 20 - Using the Audio Tools
This chapter instructs the musician and sound designer in how to use the audio development tools currently available for the Nintendo 64. It is divided into the following sections:
- An overview of the audio system.
- Discusion of the constraints and decisions that should be made in conjunction with the programmer or game designer.
- Suggestions for creating samples.
- Playback parameters and the .inst file.
- How to create bank files.
- MIDI files and MIDI implementation.
- Music development tools.
- 20.1 Overview of the Audio System
- 20.1.1 Brief Description of the Audio System
20.1.2 Typical Development Process
20.1.3 Common Values
- 20.2 Dealing with Constraints and Allocating Resources
- 20.2.1 Determining Hardware Playback Rate
20.2.2 Limits of Voices and Processing Time
20.2.3 Division of Sounds and Music Into Banks
20.2.4 Limits of ROM
- 20.3 Creating Samples
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- 20.4 Playback Parameters and the .inst File
- 20.4.1 Setting Sample Parameters in the .inst File
20.4.2 Differences Between Sound Player and Sequence Player use of .inst Files
20.4.3 Envelopes
20.4.4 Keymaps and Velocity Zones
20.4.5 Tuning for Samples Recorded at the Hardware Playback Rate
20.4.6 Tuning for Samples Recorded at Varying Rates
20.4.7 Sounds
20.4.8 Instruments
20.4.9 Banks
20.4.10 Creating Bank Files
- 20.5 MIDI Files
- 20.5.1 Loops in the Sequence
20.5.2 Nesting Loops
20.5.3 Putting Things Into Makefiles
- 20.6 General MIDI and the Nintendo 64
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