Gets the state (playing, stopping, or stopped) of the current target sound
#include <libaudio.h> /* libaudio.h */ s32 alSndpGetState(ALSndPlayer *sndp);#include <n_libaudio.h> /* n_libaudio.h */ s32 n_alSndpGetState(void);
alSndpGetState gets the play state of the current target sound. To set the target sound, call alSndpSetSound. Possible states are AL_PLAYING, AL_STOPPING, and AL_STOPPED. AL_PLAYING means the sound is currently playing, AL_STOPPING means the sound is in its release phase, and AL_STOPPED means the sound is no longer playing
For details on n_audio library, see "Chapter 28: n_audio library" in the N64 Programming Manual.
1999/04/30 Changed Format