alSndpPlay, n_alSndpPlay
Starts playing the current target sound
#include <libaudio.h> /* libaudio.h */ void alSndpPlay(ALSndPlayer *sndp);#include <n_libaudio.h> /* n_libaudio.h */ void n_alSndpPlay(void);
alSndpPlay starts playing the current target sound. Set the target sound by calling alSndpSetSound. If the sound is already playing, this call has no effect.
For details on n_audio library, see "Chapter 28: n_audio library" in the N64 Programming Manual.
alSndpStop, alSndpGetState, alSndpSetSound
1999/04/30 Changed Format