5.2 Model to Render Space Database Conversion

This section outlines issues you may face when converting from a modeling database to a rendering database.

UP


5.2.1 Existing Converters

Both NinGen and Alias software packages have database converters to convert to the Nintendo 64 format (Graphics Binary Interface).

UP


5.2.2 Custom Converters

You may want to write your own database converters because you want to manage certain resources or attributes in a different way, tailored to your game. The N64 Software release provides a sample converter, flt2c(), from the MultiGen flt file format to the N64 format. In addition, Silicon Graphics provides a converter from the SGI IRIX image format to the N64 texture memory format, rgb2c(). These sample converters are not complete, nor are they designed to be totally efficient; they are just meant to be a template to help you understand what a converter is and what it needs to do. Use these samples as templates when creating your own converters.

UP


5.2.3 Conversion Considerations

There are many efficiency considerations to keep in mind when you are writing a database converter. Here are a few:

UP