Keywords
INDEX by Categories

[ N64 Disk Drive ]
[
audio ]
[
graphics ]
[
system ]

[INDEX by Alphabet ]

N64 Disk Drive

block
EPI functions
head0, head1
IPL
LBA
leo manager
packet
rezero
RTC
script
track
zone

audio

ABI command
acoustic instrument
adaptable clustering algorithm
ADPCM
ADPCM compression
ADPCM decoder
ADPCM decoder state information
ADPCM decompressor
ADPCM encoder
ADPCM format
ADSR
ADSR envelop
AIFC
AIFF
AIFF-C
API call
asset
attack
attack time
audio bank tool
audio command list
audio DAC
audio DMA
audio DMA buffer
audio heap
audio information
audio task list
audio synthesizer microcode
audio thread stack size
bank
bank file
bank structure
bend range
BGM event
big room
boost
callback
callback function
callback routine
cent
channel parameter
channel priority
chorus
chorus depth
chorus/flange format
chorus rate
chunk
click
click noise
client list
clock tick unit
code book
code book chunk
code book data array
comb effect
comb filter
command list
command list buffer
compact sequence format
compact sequence player
compressed MIDI
compressed MIDI sequence
container
control data
control information
DC normalization
decay time
delay line
delay memory
delay time
delta time
de-tune
DMA call back
driver configuration structure
dry
echo
echo effect
effect
effect bus
effect mix
effect primitive
effect unit
end of track event
envelope
envelope asset
envelope object
envelope parameter
event
event list
external MIDI device
fade out
fbcoef
ffcoef
flange
FX TYPE
gain
gain information
gain unit
gain value
Gardner format
General MIDI 1.0 specification
General MIDI bank
half step
instrument
instrument asset
instrument bank
instrument chunk
instrument compiler
instrument compiler(ic)
instrument object
key base
KeyBase
key off
key map
key map entry
key map object
key mappting
key map structure
key number
LFO
loop end sub-type
low frequency oscillator- LFO
low-pass filter
lpfilt coef
magnitude value
mapping method
marker
memory demand
meta event
meta status
meta status byte
middle C
MIDI
MIDI channel
MIDI clock
MIDI clock tick count
MIDI clock time
MIDI controller
MIDI daemon
MIDI event
MIDI message
MIDI note number
MIDI Note Off message
MIDI Note On message
MIDI playback
MIDI sequence
MIDI sequencer
mixing
modulation depth
modulation rate
musical chorusing
N64 device driver
nest
note number
note on/note off
note on velocity
offset
offset array
oscillator
output buffer
output gain
output rate
pan
pan controller
pan inforamtion
pan location
percussion instrument
physical voice
pitch
pitch bend
pitch bend change
pitch shifter
playback rate
playback volume
polyphonic key pressure
pop noise
predictive coefficient
prefix
primitive functions
program control change
program number
real time editing
redundancy mode
release
release time
release volume
resample
reverb format
root pitch
sample bank file
sample data
sample offset
sample rate specification
sampling
sampling rate
sbc
semi tone
sequence
sequence bank compiler - sbc
sequence buffer
sequence marker
sequence player
sequence position marker
sequence volume
sequencer
sequencer event buffer
single pole
small room
sound
sound asset
sound bank
sound effect
sound loop structure
sound object
sound player
sound structure
standard drum kit
standard MIDI
standard MIDI file
standard MIDI file 1.0 specification
stereo pan
streaming
subtype byte
sustain
sustain level
switchable ADPCM algorithm
synthesize
synthesize driver
synthesizer update buffer
synthesizer voice
tag
tap value
tempo event
tick
total delay length
tremolo
tuning
Type0, Type1 MIDI
type information
unit pitch
velocity
velocity value
velocity zone
vibrato
virtual voice
voice
voice handler functions
voice steal
volume
wave table
wet

graphics

16 entry
2 tile system
64-bit border
ADD rendering mode
aliasing
align
alpha
alpha blending
alpha channel
alpha comparison
alpha dither comparison
alpha value
ambient light
analogical algorithm
animate
anti-aliasing
aperture angle
area sampling
attribute
attribute calculation
attribute command
attribute interpolation
attribute interpolation pipe
attribute update
A value
average filtering mode
average texture
bank control file buffer
bank object
base texture
bilerp
bilinear filtering
bilinear interpolation
blend color
blend color compare
blender
blender ADD mode
blender mux control bit
blending
blend mux
blend slider
blend texture
bounding volume test
box filter
branching
cell
chromakey operation color
chromakey process
CI
clamp
clamp call
clamp parameter
clamp value
clipping
clipping code
clipping plane of camera
clipping pyramid
clipping pyramid box
clipping range
ClipRatio function
clock cycle
Cloud(CLD) rendering mode
cloud primitive
cloud surface mode
color blend
color buffer
color combiner mode
color component
color dither
color image format
color index
color index (CI) texture
color index palette
color register
color (RGBA) texture
color scheme
color shift effect
common edge
component texture
contiguous texture block
copy mode
coverage value
coverage value unit
coverage value wrap
crack
culling
current state
cut out
cut out type
cvgbit
cycle type
decal
decal line
decal render mode
decal surface
decal texture
decal Z algorithm
decay coefficient
delta-Z mem
delta-Z value
depth buffer
depth buffer comparison
depth source
depth value
Detail mode
detail texture
diffuse effect
diffuse light
discontinuous rectangle command
display list
display list format
display list stack
dither
dither filter
dither matrix
dither pattern
dither value
divot filter
double buffer
drawing loop
dynamic lighting calculation
dz value
edge
edge texel color
environment color
environment color register
environment light
environment mapping
eyepoint
far plane
fill color
fill mode
fill rate
filtering
flat shading
flip
flip book animation
flush
fog blend
fog color
fog Mux
fog process
fore (back) ground
fractal
fractal character
frame rate
frame time
full screen rectangle
gamma correction
GBI
GBI command
GBI display list command
GBI macro
general-use color register
geometric primitive
geometric primitive command
geometry
geometry engine
geometry primitive
global state pointer
global state register
global state structure
Gouraud shading
graphics binary interface(GBI)
graphics pipeline
ground plane
half pixel unit
hard edge key
hardware sprite
hardware texture filter unit
hidden bit
high frequency noise(graphic)
highlight
highlight intensity
highly packed texture mode
host processor
IA mode
idle cycle
identity matrix
image pointer
image width
input operand
intensity
intensity alpha
intensity alpha (IA) texture
intensity gradation
intensity mode
intensity ramp
intensity texture
interlace mode
interleave(graphic)
interleave access
internal edge
internal vertex buffer
interpenetrating mode
interpenetrating surface
interpolator
inverse kinematics
I texture
I value
jag part
key frame
label
label region
lerp
lerp blender mode
level of detail
lighting
lighting calculation
lighting state
linear interpolation
local vertex cache
locate
LOD
LOD fraction
LOD map
low level macro
LSB
mach band
magic square order dither
mask
mask value
material
material properties
matrix
matrix factor
matrix stack
memory color
mesh object
MIP map
MIP map level
MIP mapping
MIP map pyramid
MIP map texture
mirror
mirror flag
mode bit
modeling coordinate position
modeling matrix
model view
model view matrix
modulated texture
morphing
motion path
MPEG
multi color text
multi note
multiple graphics task
multi tile mode
multi tile texture
mux
N64 font code
near clipping
near/far plane
near/far ratio
noise dither
non full screen rectangle
non-interlace mode
NOOP
NOOP mode
NURBS
normalization
normal vector
Nyquist's law
object
opacity
opaque surface
original complete information
original face texture
ortho camera
orthogonal projection
orthogonal projection matrix
outer edge
overlay mode
overlay surface mode
pack level
padding
page
painter's algorithm
painter's algorithm procedure
paint mixer
palette
palette number
particle effect
particle fade out
particle system
PASS mode
perspective-corrected texture
perspective correction
perspective normalization
perspective normalization factor
perspective projection
perspective projection matrix
pipeline mode
pipeline pixel color
pixel
pixel color
pixel element size
pixel value
point sampling
polygon
pop-out and pop-in
positional light
pre-writing
primitive
primitive color
primitive color register
primitive edge
primitive tile
projection matrix
random alpha source
raster
raster image
rasterization command
rasterize
RDP display list
RDP pipeline
RDP state
rectangle
reflection highlight
reflection mapping
reject box
rejection process
reject process
rendering
rendering mode
render state
render time
RGBA mode
roll
RSP geometry engine
sampling error
scale up factor
scaling modeling matrix
scan line
scissoring
scissoring area
scissoring box
scissoring rectangle
screen coordinates
screen pixel
sequence bank file
s factor
shade alpha
shade color
shading process
Sharp extrapolation
Sharp mode
Sharp texture
shift value
shuffling
s index and t index
silhouette
silhouette aliasing
silhouette edge
simple anti-aliasing
simple morphing
smooth flip book animation
smooth shading
source image
source texture array
source texture image
span
span buffer
span cache
specular highlight
spike
sprite
sprite animation
sprite structure
standard bearer matrix order dither
s, t coordinate
stereo graphics
stipple transparency process
stream output
sub pixel
sub pixel scan line
sub surface mode
sub tile
super sampling
surface
surface color
synchronous code
synchronous scenario
texel
texel space
texel space coodinate system
texel type
texture
texture caching
texture color
texture coordinate
texture correction
texture decal
texture edge
texture edge mode
texture engine
texture filter
texture image
texture image area
texture lookup table
texture map
texture mapping
texture memory
texture offset
texture perspective correction
texture property
texture rectangle
texture rectangle primitive
texture shuffle
texture state
texture tile
texture tile descriptor
texture tile number
texturing
texturing primitive
tile
tile descriptor
tile index
tile number
TLUT
TLUT entry
TLUT palette
TMEM
transformation modeling matrix
transparent decal surface mode
transparent fog
transparent object
transparent polygon
transparent surface
transparent surface mode
triangle
triangle list
triangle list architecture
triangle list pointer
trilinear
trilinear interpolation
trilinear MIP mapping
true color texture
turbo display list
turbo triangle list
turbo vertex
vertex
vertex alpha
vertex cache
vertex conversion
vertex fog
vertex list
vertex list pointer
vertex state
video display logic
video hardware
video mode
viewing matrix
viewing pyramid
view point
view port
volume culling
watermark process
wireframe
world coordinate system
wrap
wraparound object
wrapping
yaw
YUV
YUV format
YUV pixel
YUV-RGB conversion
zap
Z buffer
Z precision
Z stepper
Z sub pixel correction


system

16 segment base address
2-way set associative
64-bit boundary alignment
8-byte boundary
abstract layer
active page register
add-on RAM pak
address conversion buffer
address space identifier(ASID)
agent
AI
alignment rule
alpha dithering
alpha pattern
API
application programming interface
application thread
array
aspect ratio
asynchronous I/O
atomic primitive mode
audio interface - AI
audio task
bandwidth
base address
base image
base pointer
big-endian, little-endian
bit packing
BL
block state(wait state)
boot
boot microcode
boot segment
boot sequence
boundary
boundary alignment
Bss
bucket sort
buffer
cache align
cache coherent
cache line
calling process
cartridge interrupt
CC
cold reset
color combiner - CC
command dispatcher
command parser
common vector
communication packet log file
company code
compare register
compile options
Cont
context
controller bros.
controller interface - Cont
controller pak
controller pak file system
controller pak menu
control register
core dump
core file
core rendering routine
counter interrupt
count register cycle number
CPU
CPU count register
CPU exception
CPU instruction cache
CPU interrupt
CPU thread
critical region
DAC
data cache line size
data memory - DMEM
dbx command
debugger ID
debug tracing
default state
device dependent system interface
device driver
device independent system interface
device manager
direct I/O layer
direct mapping
disassemble
dispatch
display processor - DP
DMA
DMA buffer
DMA engine
DMA length register
DMA request
DMA transfer
DMEM
double wide gio bus
DP
DP command buffer
DRAM matrix stack
dram microcode
dual porting
dual port interrupt
dump
element translation
ELF object file
encoder
entry high register
entry low 0 and 1 register
EPI routine
error PC
event
event flag
event mail box
event message queue
event notifier
exception
exception handler
exception vector
fault
fault handler
fault thread
fault thread context
fetch
field
FIFO
filter kernel
fixed point
flag field
flipping parameter
flush back
frame buffer
fully associative
Fun controller pak series
game code
game note
game preamble code
game shop debugger
GBI structure
gio interrupt
global data area
graphics microcode
graphics (RCP) overrun
graphics task
grid
grid database structure
gvd
handle
handling capability
hardware register
heap
hierarchical culling
idle thread
IMEM
in-circuit debug monitor
in-line model
instance
instruction address
instruction cache
instruction memory - IMEM
internal divisor
internal FIFO
interrupt
interrupt event
interval timer
I/O
I/O component
I/O request
I/O sub system
kernel
latency
linkage editor
link editor
lock up
logging event
map
mask bit
memory interface - MI
memory map
message
message block request
message queue
MI
microcode
microcode engine
mixed symbol table
multiplexor
multi thread view
multi wave
mutual exclusion
N64 development board
N64 development software
N64 emulator board
N64 OS
naming
NMI
NMI reset
non maskable interrupt - NMI
note
note extension
note name
object state
oct tree
OS synchronization
overhead
overlap
overlay
overrun
page mask register
paging
parallel interface - PI
parallelism
patch
performance profiling
physical memory mapping
PI
PI bus
PI domain
PI handler
PI manager
pipeline structure
pop
portal connection
position independent code
power on reset
preemption
preemptive system
PreNMI
preprocessor
primitive array
procedure
profiler
profile screen
profiling
push
quad tree
ramrom memory
rasterizer - RS
RCP
RCP task scheduler
RDB interrupt
rdb output buffer
RDB port
RDP
RDRAM
real time preemptive
region
region allocation routine
region control header
region ID
request
requester(request thread)
resolution file
resource
resource manager
retrace interrupt
retrace message
retrace number
rmon
rmon debug thread
ROM address space
ROM image
ROM image packer
ROM spec file
Round Robin Scheduling
RS
RSP
rumble pak
runnable state
running state
run time data structure
run time library function
run time performance
sbc tool
scalar unit - SU
scan line
scheduler
scheduling
scheduling thread
segment
segment address
segment base register
segment offset
segment register
segment table
semaphore
service routine
set associative
shared resource
SHVC
signal processor - SP
sign on
sorting process
source level debugger
SP
span buffer coherency problem
SP segment address
stack
stall cycle
static data segment
static stack process
stopped state
streaming
stride control
SU
subset
suffix
swap clock
symbol table
synchronous I/O
system call
system exception handler
system execution queue
system fault handler
system thread
tag number
target break point
task
task header
task header structure
task list(or task header)
task management
task waiting queue
TCB
texture unit - TU:TX+TF
TF
thread
thread context
thread control block - TCB
tiling
TLB
TLB entry
topology
trade off
turbo object
turbo object state
turbo object state structure
TX
uninitialized data - BSS
user interaction process
variable TLB page size
vectorization
vector operation unit
vector unit - VU
vertical retrace
vertical retrace interrupt
video interface - VI
video retrace interval
VI manager - VIM
virtual address
virtual address translation
virtual ROM
VI - video interface
VU - vector unit
wait state
wave
word swap
write back
write back cache
write back caching
yield