The sp functions are provided to emulate the sprite functions on 3D microcode. Please note that these are not intended to replace Sprite2D and S2DEX.
Source files for sp functions are located in usr/src/PR/libsrc/libultra/sp/.
|spClearAttribute||Clears the specified attributes.|
|spColor||Sets the color of a sprite|
|spDraw||Generates the display list that will draw the sprite on the screen|
|spFinish||Resets graphics mode to the default when sprite drawing is finished|
|spInit||Sets graphics modes as needed for sprite drawing|
|spIntro||Introduces the sprite manipulation functions|
|spMove||Sets the position of a sprite in the upper left corner on the screen.|
|spScale||Sets the size of a sprite.|
|spScissor||Sets the bounding region in which sprites will be drawn|
|spSetAttribute||Sets the user-specified attributes to a sprite|
|spSetZ||Sets the depth of Z buffer for a sprite|