1.2 The N64 Emulator Software

The Nintendo 64 development software image is not the only software required for development. Your Indy workstation must also contain the following products for IRIX 5.3:

Three products are bundled with the Nintendo 64 development software:

Note: Casevision and Workshop need to be installed before Gameshop. Workshop needs to be version 2.4 or earlier.

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1.2.1 READMEs and Release Notes

After installing the software needed for N64 development, you will find a collection of sample demonstration applications in /usr/src/PR/demos. The README_DEMOS file describes each of the applications' key features. You will also find the release notes in /usr/src/PR/doc/relnotes*.txt. The release notes summarize the differences from the last release and include a discussion of the various bugs, workarounds and system notes.

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1.2.2 Other Sources

In the /usr/src/PR/assets directory, you will find the source files for building the general MIDI bank. An initial complete general MIDI bank was created for testing purposes. For a game, we assume that you will remove any unnecessary instruments and sounds.

In the /usr/src/PR/libsrc/libultra directory, you will find portions of the Nintendo 64 system library source code that you can refer to..

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1.2.3 Executables

gload program downloads the ROM image onto the Nintendo 64 development board and starts execution. Soon after, you will need to use dbgif and gvd to debug your program.

There are conversion tools that help in converting data into Nintendo 64 format. For example, flt2c converts a MultiGen database into a C data structure that can be compiled into binary form. Most of these tools reside in /usr/sbin but some are supplied in source form in /usr/src/PR/libsrc/conv. Keep in mind that these are templates for your own custom database conversion tools. It would be difficult for us to meet the requirements of all developers.

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1.2.4 Installing the N64 Emulator Software

Please follow the procedure shown below to install the N64 Emulation Software.

  1. Expand the contents of the DAT tape.
  2. Insert the DAT tape and input "tar xv" in the appropriate directory from the console screen. A directory containing the version name will be created under that directory.
  3. Start Software Manager.
  4. Install the software necessary for installation.
  5. Auto-install the IRIS-provided software and ProDev/WorkShop. Then, select custom install. Finally, install the Graphics Library Image Tools that are located in the Execution Environment 2 sub-directory on the IRIX5.3 CD.
  6. Install the emulator software.
  7. In Software Manager, specify a version name for the directory name and select custom install. Install all of the following applications including GameShop, ultra, and dmedia_eoe (version 5.5).

If the installation is unsuccessful during Step 4 and a dialog box with a conflict message is output, the required software may not be installed on your system. You can identify the missing software by checking the error message, which will indicate required software that is not installed. Please install the missing software, then execute Step 4 again.

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