Chapter 12 - RDP Programming
The Reality Display Processor (RDP) rasterizes triangles and rectangles, and produces high-quality, Silicon Graphics style pixels that are textured, antialiased, and Z-buffered. The RDP has four main configurations where all the individual blocks work together to generate pixels. These main configurations are called "cycle types," because they indicate how many pixels are generated per cycle. Table 12-1 lists peak performance of each cycle type. Keep in mind that these peak numbers are typically realized on large rectangle primitives. Triangles have variable short and long spans and these numbers degrade rapidly.
Table 12-1 Cycle Types
Type | Performance |
FILL | 4 16 bit pixels/cycle
2 32 bit pixels/cycle |
COPY | 4 pixels/cycle |
1CYCLE | 1 pixel/cycle |
2CYCLE | 1 pixel/2 cycles |
Note: These are theoretical peak performances. In reality, due to the memory latency and buffering overhead, actual performance numbers are lower.
- 12.1 Overview
- 12.1.1 RDP Pipeline Blocks
12.1.2 One-Cycle-per-Pixel Mode
12.1.3 Two-Cycles-per-Pixel Mode
12.1.4 Fill Mode
12.1.5 Copy Mode
- 12.2 RDP Global State
- 12.2.1 Cycle Type
12.2.2 Synchronization
12.2.3 Span Buffer Coherency
- 12.3 RS - Rasterizer
- 12.3.1 Scissoring
- 12.4 TX - Texture Engine
- 12.4.1 Texture Tiles
12.4.2 Multiple Tile Textures
12.4.3 Texture Image Types and Format
12.4.4 Texture Loading
12.4.5 Color-Indexed Textures
12.4.6 Texture-Sampling Modes
12.4.7 Synchronization
- 12.5 TF - Texture Filter
- 12.5.1 Filter Types
12.5.2 Color Space Conversion
- 12.6 CC - Color Combiner
- 12.6.1 Color and Alpha Combiner Inputs Sources
12.6.2 CC Internal Color Registers
12.6.3 One-Cycle Mode
12.6.4 Two-Cycle Mode
12.6.5 Custom Modes
12.6.6 Chroma Key
- 12.7 BL - Blender
- 12.7.1 Surface Types
12.7.2 Antialiasing Modes
12.7.3 BL Internal Color Registers
12.7.4 Alpha Compare
12.7.5 Using Fog
12.7.6 Depth Source
- 12.8 MI - Memory Interface
- 12.8.1 Image Location and Format
12.8.2 Fill Color
12.8.3 Dithering